Rise of the Runelords

Return to Misgivings, On to Magnimar

Moonday, 14 Lamashan 4707 to Wealday, 16 Lamashan 4707

After defeating the ghast under Foxglove Manor, the group returns to Sandpoint to heal from their wounds. The group believing they have stopped the immediate danger of the murders have determined that the ghast was not working alone and that there seems to be some connection to Magnimar based on the ghast’s deranged final words and the burned note. After a few days of rest, the group sets out for Aldern Foxglove’s townhouse in Magnimar’s Naos district.

Arriving at Magnimar (after a side trip to Foxglove where the group successfully destroyed the focus of the haunts thus freeing the manor from the evil that infested it) the group goes to the Foxglove townhouse the next morning. To their surprise a knock on the door is answered by no other than Aldern Foxglove! He and his wife Iesha welcome you to their home where they ask you to make yourself at home. After some idle banter the group is escorted to the courtyard where they are asked to sit and rest themselves while Aldern assists Iesha with some refreshments. Only moments after Aldern disappears into the house, they are set upon by two hulking, faceless monstrosities. After defeating the beasts, no trace of Aldern and Iesha are found in the house (though oddly their clothes are found in the kitchen area.)

Searching through the well appointed townhouse, it’s obvious that no one has lived here in a at least a couple of months. Gus found the only notable items when the group recognized that the key from the ghast’s area had the same lion headed adornment as the fireplace on the third floor. A hidden compartment was revealed which held money, a ledger, and the deed to Foxglove Manor. The group left the townhouse and divested themselves of some of the items found in Foxglove manor. The next day research into the deed did not reveal anything of interest. The deed however did mention the mysterious “Brothers of the Seven” and the ledger referenced “The Sevens Sawmill” which was found out to be on Kyver’s Islet towards the south of the city.

From outside, the sawmill seemed to be a normal business. After cooking up a plan to gain entrance and check things out the group encountered several workers. At first, the workers did not seem particularly suspicious…until they tried to ambush the group pulling out hideous masks brandishing war razors. The group races through the sawmill facing increasingly large groups of what they learned to be some sort of cult that housed themselves here. Ultimately, they faced the cult leader and defeated him and the remainder of his minions on the top floor.

Searching the office they found grisly “souvenirs” of faces hung around a desk and foot locker. The locker contains several books, maps, and other various oddments. The notable items are…

  • Books on general knowledge (history, nature, etc.)
  • Sea charts, maps, etchings of various natural settings, rock formations, etc.
  • Pamphlets of a reportedly forgotten school of magic called “Alchymyc”.
  • A small painting in a tube depicting a large, ornate city seemingly carved from a vast frozen waterfall.
  • More notable books:

    • A wizard’s spellbook emblazoned with two entwined snake (one red and one green.)
    • A beautifully filigreed book named “The Syrpents Tane: Fairy Tales of the Eldest” which seems to be a book of tales of notorious Fey called the Twisted.
    • A book that seems to be a ledger and/or journal but the entries are in some sort of code that no one seems to be able to crack with just a cursory analysis.

The group noticed a trap door in the ceiling that led to a rookery which obviously used the ravens to deliver messages given the items on the table. Releasing the ravens the group was able to follow the ravens to a dark clock tower in the notorious Underbridge area of Magnimar…


What spells does the spellbook have?


I thought you’d never ask… :)

blink, cat’s grace, chill touch, enlarge
person, fox’s cunning, grease, haste, lightning bolt, mage
armor, magic missile, scorching ray, shocking grasp, shrink
item, spider climb, and web


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