Leaving Valadon and Darius to guard upstairs so there were no surprises, the group went down the stairs to find a doorway leading into an open room. The entrance to the room was offset from the bottom of the stairs by about a foot suggesting that the doorway was here prior to the stairs being built. Two additional points of interest were that the floor of this level seemed a little slanted from the west to the east and the door that once closed off the doorway seems to have been battered down by force. The room was lit by lanterns.
Inside the room, the soot that crawled across the floor, ceilings and walls along with the destroyed statues in the a few alcoves hinted at some calamity that happened but lost in time. The dust and rubble that coated the floor shows obvious signs of people or creatures passing here. The hallway leading out of the room ominously had a polished five foot square patch. The group discovered a trap and was able to disabled it without finding out quite what the trap did.
In the first room encountered Nualia and Tsuto were found arguing and surprised when the group burst in. They engaged in battle and held their ground as the group was beset by a pair of hounds like those from the temple. The fight taxed the groups resources, but in the end they held out and defeated the foul group.
Stuff: Nualia – +1 breastplate, +1 bastard sword, mwk composite longbow with 20 arrows, silver medallion with a seven pointed star, gold holy symbol, 7 pp 5 gp, journal and notes. Tsuto – potion CLW, composite shortbow with 20 arrows. ring prot +1, mwk theives tools, mwk flute, pair of silver earrings (25gp), 6 pouches of gold dust (50 gp each), 8 pouches of silver dust (5 gp each), 10 pp
Venturing beyond further into the ruins, the group found a portal whose facade was illusioned into a pile of gold coins. Finally discovering the mechanism for opening the portal the way led to a group of three rooms that did not seem to have been visited in a very, very long time. The first room contained some sort of image of a man which kept repeating a partial message over and over: “…is upon us, but I command you remain. Witness my power, how Alaznist’s petty wrath is but a flash compared to my strength. Take my final work to your graves, and let its memory be the last thing you…”. The second room had three low tables covered with tools, saws, long bladed knives and other tools for which you cannot fathom their purpose. You also find what you believe to be a key (which ultimately opens room number three.) The last room held a foul beast which you do not recognize, but once you realize it is laying in wait you attack and defeat the beast only to see it fade away presumably back to whatever infernal place it came from.
Stuff – mwk tools and implements (100gp), key, 60 eternal candles (25 gp each), silver coffer (100 gp) with a ring of force shield (generates a shield in the shape of a seven pointed star.)
There is currently only one door (which feature two skeletons reaching out to clutch a skull between then) left unexplored.
To be continued…